Flash Folio of Simon Joslin

Professional Projects

2005
Role: Programmer

JTA International Educational CD-Rom

I was the sole programmer of this educational cd-rom developed in Flash MX 2004. I created a generic data driven XML framework that eased the integration of art assets into the production pipeline. Using the framework we were able to make small changes that cascaded throughout the entire application with the least of trouble.

2005
Role: Programmer

Kids Help Line

I worked in a team of three programmers to create a real-time visual chat application in Flash MX 2004 that helped children communicate with their counsellor online. In this Australian Research Council funded project we were creating tools for counsellors and children that were the first of their kind.

2006
Role: Programmer

Poster Learning Objects - Queensland University of Technology

I programmed and helped with the interface design of this project. This project was developed in Flash 8.

Experimental / Additional Projects

2008

2008
Role: Programmer

XBOX 360 Controllers in Flash

I retrofitted support for XBOX 360 controllers into an existing C# socket server and developed a simple AS3 flash connection manager to be able to support up to 4 players.

More detail can be found on the projects page, and on my blog.

2008
Role: Programmer and Designer

Reptile

I redeveloped Reptile in Flash CS3 with Actionscript 3 to experiment with the new language and get Reptile running at respectable framerates at higher resolutions. Swirl the mouse in the grey box to the right to play with Reptile.

2006
Roles: Games Designer, Artist & Programmer

SCOOT 2006

In 2006 I participated again in the design and production of games for Scoot 2006, a location based game (LBG). Scoot ran over five Melbourne sites including the Museum, ACMI and NGV.

This time round I helped to implement a networked multiplayer game that brought participants together in a multiplayer challenge fueled by real-time video conferencing.

I also helped to design the first game shown to the right; Balloon Slam. Players throw a ball at the balloons projected on the wall and the more they hit the more points they get.

2004

2004
Roles: Game Designer, Artist and Programmer

SCOOT 2004

In 2004 I designed three virtual games to compliment SCOOT 2004, a location based game (LBG). The three games were my first foray into designing and programming Flash games in a professional context. I worked nonstop to turn out three games in one month, including art, design and code.

Although I would design these games differently now, they showcase my ability to produce something different and that even as an inexperienced designer I possessed designer sensibility.

 

Thanks for viewing my flash folio. I hope you liked it.

Simon Joslin    •    mob: 0400 122 588    •