I was the sole programmer of this educational cd-rom developed in Flash MX 2004. I created a generic data driven XML framework that eased the integration of art assets into the production pipeline. Using the framework we were able to make small changes that cascaded throughout the entire application with the least of trouble.
I worked in a team of three programmers to create a real-time visual chat application in Flash MX 2004 that helped children communicate with their counsellor online. In this Australian Research Council funded project we were creating tools for counsellors and children that were the first of their kind.
I retrofitted support for XBOX 360 controllers into an existing C# socket server and developed a simple AS3 flash connection manager to be able to support up to 4 players.
More detail can be found on the projects page, and on my blog.
In 2006 I participated again in the design and production of games for Scoot 2006, a location based game (LBG). Scoot ran over five Melbourne sites including the Museum, ACMI and NGV.
This time round I helped to implement a networked multiplayer game that brought participants together in a multiplayer challenge fueled by real-time video conferencing.
I also helped to design the first game shown to the right; Balloon Slam. Players throw a ball at the balloons projected on the wall and the more they hit the more points they get.
In 2004 I designed three virtual games to compliment SCOOT 2004, a location based game (LBG). The three games were my first foray into designing and programming Flash games in a professional context. I worked nonstop to turn out three games in one month, including art, design and code.
Although I would design these games differently now, they showcase my ability to produce something different and that even as an inexperienced designer I possessed designer sensibility.
Thanks for viewing my flash folio. I hope you liked it.
Simon Joslin • mob: 0400 122 588 • 